$106.8bn
$XX.Xbn
269k
47,993
$XX.Xbn
The industry enjoyed a massive influx of demand from consumers during the period. Through 2023, a heightened level of demand supported the industry's staggering growth. COVID-19 acted as a catalyst for higher growth, as consumers remained inside to stop the spread. Because of stay-at-home orders, many consumers looked to gaming for a way to pass the time. Consequently, revenue grew at a CAGR of 3.9% to $106.8 billion through 2023, with a 9.4% increase in 2023 alone.Demand has remained so strong across several downstream segments that the industry retained a lot of the demand it experienced in 2020. Young male gamers expectedly remained the largest downstream segment, as most new games are tailored towards that demographic. Female gamers, though, have been an underrepresented group in gaming. Through the pandemic, this demographic represented a large chunk of downstream demand, demand that remained through 2023. This came as gaming companies began making games that are more gender-neutral in terms of themes and stories. This change has aided growth and is set to continue to support industry revenue through 2028.With most people returning to a more normal lifestyle, consumers will have less time to spend gaming, as they had in the previous period. Because of this, gaming developers look towards mobile and online games that can be played on-the-go. The popularity of mobile games has grown considerably as mobile devices become more powerful and better equipped to handle more involved games. These trends are set to support the industry in the coming period, so revenue is expected to grow at a CAGR of 8.6% to $161.4 billion through 2028, with profit reaching 34.3% at the end of the period.
Industry revenue has grown at a CAGR of 3.9 % over the past five years, to reach an estimated $106.8bn in 2023.
Market size is projected to grow over the next five years.
Company | Market Share (%)
2023 | Revenue ($m)
2023 | Profit ($m)
2023 | Profit Margin (%)
2023 |
---|---|---|---|---|
Microsoft Corporation | 11,050.3 | 4,450.9 | 40.3 | |
Sony Corporation | 10,565.5 | 1,118.9 | 10.6 | |
Gamestop Corp. | 3,886.2 | -216.1 | -5.6 |
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Industry revenue is measured across several distinct product and services lines, including Physical games and software, Consoles and Accessories. Physical games and software is the largest segment of the Video Games in the US.
Online games make gaming available to most consumers in the US
The Video Games industry includes the broader operations of all video games industries in the United States. Gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment. The development and manufacturing of games, consoles and accessories also constitute a notable share of the market. Moreover, growing revenue from online gaming subscriptions complements industry products.
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NAICS 511210 - Video Games in the US
Get an indication of the industry's health through historical, current and forward-looking trends in the performance indicators that make or break businesses.
Tailoring games to be more gender-neutral pays off. A staggering number of female gamers remain in the market because of it.
Learn about an industry's products and services, markets and trends in international trade.
There’s been a major increase in demand for gaming on-the-go, forcing companies to focus a lot of development in that area.
Discover where business activity is most concentrated in an industry and the factors driving these trends to find opportunities and conduct regional benchmarking.
Video game companies are very fragmented both in specialization and geographic location. Retailers will follow the population and set up locations in dense areas.
Get data and insights on what's driving competition in an industry and the challenges industry operators and new entrants may face, with analysis built around Porter's Five Forces framework.
The fragmented nature of the industry leads to highly concentrated specialty segments. For example, Microsoft, Sony and Nintendo all control the console production segment.
Learn about the performance of the top companies in the industry.
Top player GameStop was bought up by several entities in 2022. The company was acquired after a disastrous stock situation in 2021.
Understand the demographic, economic and regulatory factors that shape how businesses in an industry perform.
Inflation and changing preferences harmed revenue at the end of the period. As the world opened back up, consumers allocated their disposable income elsewhere.
View average costs for industry operators and compare financial data against an industry's financial benchmarks over time.
Rising popularity in the online games segment helped gaming companies. With higher profit, revenue grew throughout the period.
Including values and annual change:
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Key data sources in the US include:
Analysts also use industry specific sources to complement catch-all sources, although their perspective may focus on a particular organization or representative body, rather than a clear overview of all industry operations. However, when balanced against other perspectives, industry-specific sources provide insights into industry trends.
These sources include:
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IBISWorld’s analysts and data scientists use the sources above to create forecasts for our proprietary datasets and industry statistics. Depending on the dataset, they may use regression analysis, multivariate analysis, time-series analysis or exponential smoothing techniques to project future data for the industry or driver. Additionally, analysts will leverage their local knowledge of industry operating and regulatory conditions to impart their best judgment on the forecast model.
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The market size of the Video Games in the US industry in United States is $106.8bn in 2024.
There are 47,993 businesses in the Video Games in the US industry in United States, which has grown at a CAGR of 6.2 % between 2018 and 2023.
The market size of the Video Games in the US industry in United States has been growing at a CAGR of 3.9 % between 2018 and 2023.
Over the next five years, the Video Games in the US industry in United States is expected to grow.
The biggest companies operating in the Video Games market in United States are Microsoft Corporation, Sony Corporation and Gamestop Corp.
Developing video game software and Publishing video game software are part of the Video Games in the US industry.
The company holding the most market share in United States is Microsoft Corporation.
The level of competition is high and steady in the Video Games in the US industry in United States.