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Game & Toy Retailing in Europe - Market Size, Industry Analysis, Trends and Forecasts (2025-2030)

EU-G4764 June 2025 Spotlight Report

Revenue

€19.7bn

2020-2025 3.0 %
2025-2030 X.X %

Employees

142k

2020-2025 3.6 %
2025-2030 X.X %

Businesses

31,688

2020-2025 1.6 %
2025-2030 X.X %

Wages

€X.Xbn

2020-2025 X.X %
2025-2030 X.X %

Game & Toy Retailing in Europe industry analysis

Europe’s game and toy retailing revenue is forecast to hike at a compound annual rate of 3% over the five years through 2025 to €19.7 billion, including an estimated climb of 1% in 2025 when the average industry profit margin is expected to reach 4.4%. Toy retailers are tapping into the digital era, expanding their online platforms and remodelling bricks-and-mortar stores. This dynamic approach aims to cater to growing consumer preferences for engaging, convenient shopping experiences in physical stores or online. Major players are redesigning retail spaces to boost sales. Specialist toy retailers need to balance new store designs, competitive pricing and a strong digital footprint to remain profitable in a multichannel sales environment.

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  • Market estimates from 2015-2030
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Industry Statistics and Trends

Game & Toy Retailing in Europe key trends

Toy retailers focus on digital channels for market growth.

 

They react to competition from supermarkets and online retailers by improving their websites and stores, aiming to make shopping smoother and products more appealing across every channel.

Rising city centre rents threaten to squeeze retailers' profitability.

 

High street leases in Rome and Milan have surged, pressuring businesses with steep overhead costs.

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Game & Toy Retailing in Europe

Industry Revenue

Total value and annual change from 2012-2030. Includes 5-year outlook.

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Game & Toy Retailing in Europe market size (2020-2025)

Industry revenue has grown at a CAGR of 3.0 % over the past five years, to reach an estimated €19.7bn in 2025.

Trends and Insights

Toy retailers enhance their digital fronts and revamp stores to capture multichannel market growth

  • Toy retailers are ramping up their online platforms to keep pace with demand for digital commerce. The European Commission reports that 77% of EU internet users bought goods and services online in 2024, up from 59% a decade previously. Retailers use multichannel sales strategies to give shoppers variety and a straightforward buying process. LEGO Group’s online sales grew by 14% in the first half of 2024.

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Game & Toy Retailing in Europe outlook (2025-2030)

Market size is projected to grow over the next five years.

Easing inflation opens new opportunities for toy retailers

  • The European Commission expects inflation in the EU to ease, with inflation rates projected to drop to 1.9% by 2026. France, Italy and Spain are likely to see lower rates, too, forecast at 1.2%, 1.5% and 1.9%, respectively, in 2026, below their expected levels for 2025. This gradual slowing of price growth gives consumers more room in their budgets for discretionary purchases.

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Revenue

€19.7bn

2020-2025 3.0 %
2025-2030 X.X %

Employees

142k

2020-2025 3.6 %
2025-2030 X.X %

Wages

€X.Xbn

2020-2025 X.X %
2025-2030 X.X %

European Leaders & Laggards

Europe Job Growth CAGR: 3.6 % *
  • Job Growth

Top 5 Countries

  1. Bosnia & Herzegovina +10.5%
  2. Romania +5.9%
  3. Netherlands +5.6%
  4. Serbia +5.0%
  5. Malta +4.6%

Bottom 5 Countries

  1. Croatia -14.3%
  2. Lithuania -4.8%
  3. Austria -3.5%
  4. Germany -2.1%
  5. Slovakia -1.4%

* CAGR values are for the years 2020-2025.

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Biggest companies in the Game & Toy Retailing in Europe

Company
Market Share (%)
2025
Revenue (€m)
2025
Profit (€m)
2025
Profit Margin (%)
2025
The LEGO Group
10,395.8
2,936.8
28.2
Smyths Toys Group
1,924.6
34.6
1.8
Mattel Inc
5,992.4
974.3
16.3

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Game & Toy Retailing in Europe

Products & Services Segmentation

Industry revenue broken down by key product and services lines.

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Top Questions Answered in this Report

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What is the market size of the Game & Toy Retailing industry in Europe in 2025?

The market size of the Game & Toy Retailing industry in Europe is €19.7bn in 2025.

How many businesses are there in the Game & Toy Retailing industry in Europe in 2025?

There are 31,688 businesses in the Game & Toy Retailing industry in Europe, which has grown at a CAGR of 1.6 % between 2020 and 2025.

Has the Game & Toy Retailing industry in Europe grown or declined over the past 5 years?

The market size of the Game & Toy Retailing industry in Europe has been growing at a CAGR of 3.0 % between 2020 and 2025.

What is the forecast growth of the Game & Toy Retailing industry in Europe over the next 5 years?

Over the next five years, the Game & Toy Retailing industry in Europe is expected to grow.

What does the Game & Toy Retailing industry in Europe include?

Outdoor toys and Electronic and interactive toys are part of the Game & Toy Retailing industry in Europe.

Which countries have the most businesses in the Game & Toy Retailing industry in Europe?

The European country with the most businesses in the Game & Toy Retailing industry is Russia.

How competitive is the Game & Toy Retailing industry in Europe?

The level of competition is high and increasing in the Game & Toy Retailing industry in Europe.

Related Industries

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Table of Contents

About this industry

Industry definition

The industry features retail businesses that focus on selling toys, providing customers with the convenience of both bricks-and-mortar shopping experiences and online purchasing capabilities. These retailers offer an array of playthings to suit a diverse range of interests and ages.

Related Terms

APPINTERACTIVE TOYSTOY INFLUENCER

What's included in this industry?

Outdoor toys Electronic and interactive toys Arts and crafts Board games and puzzles Preschool toys Dolls and stuffed animals

Companies

The LEGO GroupSmyths Toys GroupMattel Inc

Industry Code

ISIC 2006

4764 - Retail sale of games and toys in specialized stores in Europe

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Performance

Key Takeaways

Toy retailers enhance their digital fronts and revamp stores to capture multichannel market growth

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Revenue Highlights

Trends
  • Revenue
  • 2025 Revenue Growth
  • Revenue Volatility

Employment Highlights

Trends
  • Employees
  • Employees per Business
  • Revenue per Employee

Business Highlights

Trends
  • Businesses
  • Employees per Business
  • Revenue per Business

Profit Highlights

Trends
  • Total Profit
  • Profit Margin
  • Profit per Business

Current Performance

Charts
  • Revenue in the Game & Toy Retailing in Europe industry (2012 -2030)
  • Employees in the Game & Toy Retailing in Europe industry (2012 -2030)
  • Business in the Game & Toy Retailing in Europe industry (2012 -2030)
  • Profit in the Game & Toy Retailing in Europe industry (2012 -2030)
Analysis

What's driving current industry performance in the Game & Toy Retailing in Europe industry?


Outlook

Analysis

What's driving the Game & Toy Retailing in Europe industry outlook?


Volatility

Analysis

What influences volatility in the Game & Toy Retailing in Europe industry?

Charts
  • Industry Volatility vs. Revenue Growth Matrix

Life Cycle

Analysis

What determines the industry life cycle stage in the Game & Toy Retailing in Europe industry?

Charts
  • Industry Life Cycle Matrix

Products and Markets

Highlights

Trends
  • Largest Market
  • Product Innovation

Key Takeaways

Interactive electronic toys are transforming play and stimulating child development. Advancements in design and technology are key to enhancing educational value and market appeal.

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Products and Services

Charts
  • Products and Services Segmentation
Analysis

How are the Game & Toy Retailing in Europe industry's products and services performing?

Analysis

What are innovations in the Game & Toy Retailing in Europe industry's products and services?


Major Markets

Charts
  • Major Market Segmentation
Analysis

What influences demand in the Game & Toy Retailing in Europe industry?


International Trade

Highlights

  • Largest Importer
  • Smallest Importer
  • Total Imports into Europe
  • Largest Exporter
  • Smallest Exporter
  • Total Exports into Europe
Heat maps
  • Industry Concentration of Imports by Country
  • Industry Concentration of Exports by Country
Data Tables

Value and annual change (%) included

  • Number of Imports and Exports by European Country (2025)

Geographic Breakdown

Business Locations

Heat maps
  • Share of Total Industry Revenue by Region (2025)
  • Share of Total Industry Enterprises by Region (2025)
  • Share of Total Industry Employment by Region (2025)
  • Share of Total Industry Wages by Region (2025)

Industry Geographic Breakdown

Data Tables

Values and annual change provided for 37 European countries:

  • Revenue (2025)
  • IVA (2025)
  • Enterprises (2025)
  • Employment (2025)
  • Exports (2025)
  • Imports (2025)

Competitive Forces

Highlights

Trends
  • Concentration
  • Competition
  • Barriers to Entry
  • Substitutes
  • Buyer Power
  • Supplier Power

Key Takeaways

Retailers encounter intense price wars, risking displacement by online companies. To regain market share, they are actively engaging in bold marketing and advertising initiatives while bolstering their online platforms.

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Supply Chain

Charts

Buyer and supply industries

Companies

Market Share

Charts
  • Industry Market Share by Company (2020-2025)

Companies

Data Tables

Top 9 companies by market share:

  • Market share (2025)
  • Revenue (2025)
  • Profit (2025)
  • Profit Margin (2025)

Data Tables
  • Countries of operation for The LEGO Group
  • Countries of operation for Smyths Toys Group
  • Countries of operation for Mattel Inc
  • Countries of operation for Hasbro Inc
  • Countries of operation for The Walt Disney Company Ltd
  • Countries of operation for TEAL Group Holdings
  • Countries of operation for Ravensburger AG
  • Countries of operation for Clementoni SpA
  • Countries of operation for Hamleys of London Ltd

External Environment

Highlights

Trends
  • Regulation & Policy
  • Assistance

Key Takeaways

Retailers must ensure toys meet safety standards and are labelled. They primarily focus on compliance rather than manufacturing processes, which are subject to separate regulations.

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External Drivers

Analysis

What demographic and macroeconomic factors impact the Game & Toy Retailing in Europe industry?

Financial Benchmarks

Highlights

Trends
  • Profit Margin
  • Average Wage
  • Largest Cost

Key Takeaways

Toy retailers boost profits through bulk purchases, face high rents. Economies of scale help lower costs, but traditional stores grapple with high rents and price wars.

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Cost Structure

Charts
  • Share of Economy vs. Investment Matrix
  • Industry Cost Structure Benchmarks:
    • Marketing
    • Depreciation
    • Profit
    • Purchases
    • Wages
    • Rent
    • Utilities
    • Other
Analysis

What trends impact cost in the Game & Toy Retailing in Europe industry?


Key Ratios

Data tables
  • IVA/Revenue (2015-2030)
  • Imports/Demand (2015-2030)
  • Exports/Revenue (2015-2030)
  • Revenue per Employee (2015-2030)
  • Wages/Revenue (2015-2030)
  • Employees per Establishment (2015-2030)
  • Average Wage (2015-2030)

Country Benchmarks

European Leaders & Laggards

Data Tables

Top and bottom five countries listed for each:

  • Revenue Growth (2025)
  • Business Growth (2025)
  • Job Growth (2025)

European Country Performance

Data Tables

Rankings available for 37 countries. Statistics ranked include:

  • IVA/Revenue (2025)
  • Imports/Demand (2025)
  • Exports/Revenue (2025)
  • Revenue per Employee (2025)
  • Wages/Revenue (2025)
  • Employees per Establishment (2025)
  • Average Wage (2025)

Structural Comparison

Data Tables

Trends in 37 countries benchmarked against trends in Europe

  • Concentration
  • Competition
  • Barriers to Entry
  • Buyer Power
  • Supplier Power
  • Volatility
  • Capital Intensity
  • Innovation
  • Life Cycle

Key Statistics

Industry Data

Data Tables

Including values and annual change:

  • Revenue (2015-2030)
  • IVA (2015-2030)
  • Establishments (2015-2030)
  • Enterprises (2015-2030)
  • Employment (2015-2030)
  • Exports (2015-2030)
  • Imports (2015-2030)
  • Wages (2015-2030)

Methodology

Where does IBISWorld source its data?

IBISWorld is a world-leading provider of business information, with reports on 5,000+ industries in Australia, New Zealand, North America, Europe and China. Our expert industry analysts start with official, verified and publicly available sources of data to build an accurate picture of each industry.

Each industry report incorporates data and research from government databases, industry-specific sources, industry contacts, and IBISWorld's proprietary database of statistics and analysis to provide balanced, independent and accurate insights. 

IBISWorld prides itself on being a trusted, independent source of data, with over 50 years of experience building and maintaining rich datasets and forecasting tools.

To learn more about specific data sources used by IBISWorld's analysts globally, including how industry data forecasts are produced, visit our Help Center.