$52.6bn
$X.Xbn
264k
48,248
$X.Xbn
Over the past five years, the Hobby and Toy Stores industry has seen a considerable shift. The rise of e-commerce has significantly altered how consumers shop, with many preferring the convenience, variety and easy access offered by online platforms. This shift has pushed traditional retailers to diversify their sales channels and increase their digital presence. The popularity of licensed toys and merchandise, inspired by popular film, television and gaming franchises, has also greatly impacted the industry, leading to robust demand and collaborations between toy companies and entertainment studios. Simultaneously, large discount retailers and mass merchandisers, aided by their national scale and direct connections with manufacturers, have become an increasing threat to hobby and toy stores. Still, hobby and toy stores that have successfully established an online presence and carry popular toys and hobby supplies have remained competitive and profitable. Over the past five years, industry revenue is expected to rise at a CAGR of 5.3% to $52.6 billion, including a bump of 0.8% in 2024 alone.
Industry revenue has grown at a CAGR of 5.3 % over the past five years, to reach an estimated $52.6bn in 2024.
Market size is projected to grow over the next five years.
Company | Market Share (%)
2024 | Revenue ($m)
2024 | Profit ($m)
2024 | Profit Margin (%)
2024 |
---|---|---|---|---|
Hobby Lobby Stores Inc. | 2,761.1 | 322.7 | 11.7 | |
Gamestop Corp. | 2,324.8 | -19.6 | -0.8 | |
Michaels Companies, Inc. | 881.5 | 80.3 | 9.1 |
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Industry revenue is measured across several distinct product and services lines, including Toys, Hobby goods and Games (including electronic and video games). Toys is the largest segment of the Hobby & Toy Stores in the US.
Toys' share of industry sales has fallen due to the age compression phenomenon
Operators in this industry sell a broad range of toy and hobby goods, like traditional dolls and toys, electronic toys (including video and electronic games), boardgames, hobby kits and craft supplies. These goods are retailed to the general public after they are purchased from domestic and international manufacturers and wholesalers.
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NAICS 45112 - Hobby & Toy Stores in the US
Get an indication of the industry's health through historical, current and forward-looking trends in the performance indicators that make or break businesses.
Increased leisure time will support demand from older consumers over the next five years. As more baby boomers retire, they will spend more on hobby supplies and toys.
Learn about an industry's products and services, markets and trends in international trade.
Traditional toys are the largest product segment for the industry. This includes dolls, toy cars and other toys, but their revenue share has decreased as video games have bec...
Discover where business activity is most concentrated in an industry and the factors driving these trends to find opportunities and conduct regional benchmarking.
Like most retail industries, the distribution of hobby and toy stores falls broadly in line with the dispersal of the national population. Demand for hobby and toy stores is ...
Get data and insights on what's driving competition in an industry and the challenges industry operators and new entrants may face, with analysis built around Porter's Five Forces framework.
Competition among toy and craft goods retailers intensified as internal and external competitors fought to win over consumers. Increased competition from online retailers and...
Learn about the performance of the top companies in the industry.
Michaels Stores and Hobby Lobby are the two leading craft supply companies. Both of these stores run a large number of stores nationwide.
Understand the demographic, economic and regulatory factors that shape how businesses in an industry perform.
Hobby and toy stores are not subject to many industry-specific regulations. Stores must adhere to all common safety and employment laws and acquire any necessary licensing.
View average costs for industry operators and compare financial data against an industry's financial benchmarks over time.
As the competitive environment intensifies, profit will be vulnerable as operators engage in competitive pricing strategies. Also, the growing emphasis on e-commerce will fur...
Including values and annual change:
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Key data sources in the US include:
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These sources include:
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The market size of the Hobby & Toy Stores in the US industry in United States is $52.6bn in 2024.
There are 48,248 businesses in the Hobby & Toy Stores in the US industry in United States, which has grown at a CAGR of 5.2 % between 2019 and 2024.
The market size of the Hobby & Toy Stores in the US industry in United States has been growing at a CAGR of 5.3 % between 2019 and 2024.
Over the next five years, the Hobby & Toy Stores in the US industry in United States is expected to grow.
The biggest companies operating in the Hobby & Toy Stores market in United States are Hobby Lobby Stores Inc., Gamestop Corp. and Michaels Companies, Inc.
Toys and Hobby goods are part of the Hobby & Toy Stores in the US industry.
The company holding the most market share in United States is Hobby Lobby Stores Inc..
The level of competition is high and increasing in the Hobby & Toy Stores in the US industry in United States.